Categories
Guest

Simon Cheng

Desirability

Cyber Frontliner

Simon Cheng

Introduction

Mobile robots automation solutions for pharmaceutical industry. The robot are programmed to
automatically deploy the medicine and take testing kit samples from the public/patients during
the pandemic. One of the solution is to minimize contact between the medical frontliners and
public/patient. The robot will be self- disinfection in the charger room after contact with the
public/patient.

Conclusion

Social desirability effect between human and robot. This robot will change the landscape of the
future of pandemic and pharmacy automation solutions for pharmaceutical industry.

Objectives Aims or Purposes

The designer would like to to design a mobile robot for minimize contact solution between the
medical frontliners and public/patient during the pandemic. This is to protect the medical
frontliners from being exposure of the unknown virus/batteria. It will bulid the system of social
desirability effect between human and robot.

Process or Methods

The designer began the concept sketch of the mobile robot by study the variant of current
solution. The form factor and size are also part of the research. The balance of the design is
needed for optimize motion movement of the robot. The visual development take place from 2D
to 3D. The 3D modelling is began once the design is finalize and render in Keyshot for final
output image.

Techniques and materials

2D concept design, 3D modelling and rendering.

Size or Mins.

3840 pixel X 2160 pixel (4K resolution)



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Categories
Guest

Battle at Mactan

Desirability

Battle at Mactan

Philmore “Emot” Amodia

Introduction

“The Battle of Mactan” The Battle of Mactan was fierce clash fought in the Philippines on April
27, 1521. The warriors of Lapu-Lapu, one of the Datus of Mactan, overpowered and defeated a
Spanish force fighting under the command of Protuguese explorer Ferdinand Magellan, who

Conclusion

The Animation is to Pay tribute to the brave warrior called Lapu-Lapu and to continue to relive
the storied from the past, of people who changed the world, and teach the present to learn from
our past.

Objectives Aims or Purposes

In Celebration of the 500 years of the Victory of the Battle in Mactan, Philippines

Process or Methods

Animation is created using Adobe Animate (Character Animation), Photoshop (Digital
Backgrounds) and After Effects (Compositing and Effects)

Techniques and materials

we used all HUION Monitor tablets in creating the entire Animation.

Size or Mins.

7 minutes run time.



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Categories
Guest

Nils Hansen

Desirability

Flow No.1

Nils Hansen

Introduction

Flowing curves and Flowing Lines. Volumes and Textures freely moving in circles. The
biomorphic sculpture is very desirable through its appealing material and its energy bound in
space.

Conclusion

Flow No.1 is a sculpture mixing the ancient technique of bronze casting with state-of-the-art
21st century digital sculpting technology.It is a desirable art object through form and material,
through a harmony of lines while keeping an inherent tension

Objectives Aims or Purposes

The aim of the artist was to find a desirable and energetic composition in space. The objective
was to combine geometric lines with organic , biomorphic parts in a harmonic manner while
keeping a certain tension

Process or Methods

The Artist created many iterations of free flowing curves in space.
The profile which flows around the lines was also varied between the different iterations till a
satisfactory composition was found.
The concept was formed digitally through Pixologic ́s Zbrush Digital Sculpting Software.

Techniques and materials

Bronze with patina, wooden base

Size or Mins.

50cm(W) * 33cm(H) * 25cm (D)




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Categories
Guest

Lee Milner

Desirability

Giant’s Valley, The Last Vacation, The Attack of the urns!,
The Long Journey Home, Run for your life

Lee Milner

Introduction

1. Giant’s Valley
An ongoing series of images, following the ‘Wanderer’ as He navigates a strange world unlike ours. He’s an explorer that has to overcome many hurdles along His journey. This image is when He first sets eyes on the Giant in an opening in the jungle. What next?

2. The Last Vacation
A second look at the image shows a more sinister side. To the right of the illustration, you can see a wolf in waiting. The family are on vacation in the cabin, which looks to be surrounded by nothing but wilderness. As the title suggests, this may not be as relaxing as you first think!

3. The Attack of the urns!
Artwork for a computer game intro. The Urns that contain souls of the dead, suddenly turn on their family and the chaos ensues. The game and artwork were both created in PlayStation’s Dreams game.

4. The Long Journey Home
This image shows the pilot seeing His home planet for the first time in years as They have been off exploring other worlds. Still a long journey to go!

5. Run for your life
This image is a game concept idea I had about a side scroller level, where you need to escape various creatures while jumping obstacles and avoiding traps.

Conclusion

The artworks prove that art can be created with almost every tool. The illustrations were created
using a games console. Game art and concept art is usually created using traditional tools and
applications, but to create it using a game in itself is truly inspiring.

Objectives Aims or Purposes

To create a feeling of mystery and storytelling form single images. The hope here is to create
more questions than answers. Let the viewer fill in the story for themselves.

Process or Methods

Using elements of VR and move controllers, the image is created using Media Molecule’s
software ‘Dreams’.

Techniques and materials

Digital Illustrations using a PlayStation and Move controllers.

Size or Mins.

68cm(W) x 38 cm(H)




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Categories
Guest

La Min Khin

Desirability

Mobile application 3D AR coloring Book

La Min Khin / Myanmar

About

In the era of technology, most of our traditions, cultures are fading along with modern
technology.
Hidden Culture: magic coloring book is the culture based technology product. Fusing
Myanmar traditional toys with Augmented Reality (AR) technology to bring back culture to
modern days.
Being able to create an entertaining and educational books not only requires a visually
stimulating content but also means for the children and students to interact, create, and express
themselves.
Inside the product, we present a new type of mixed-reality book experience, which
augments an educational coloring book with user-generated three dimensional content. This
changes the appearance of the book content from normal coloring book.
Users can color the pages of the book, while scanning the pages with installed mobile
application, the system recognizes each pages and the various color used by the users, and
directly maps the colored end results to virtual pop-up 3D models and scenes.

The package contain not just an AR Coloring book but also comes together with well-
packed color pencils and extra stickers. The user can start coloring without worrying about

buying additional color pencils.
As a creative director for this project, I decided to design the physical product to grasp the
overall traditional aesthetic. Back in 1970-80, folded palm leaves boxes were very popular in
Myanmar for keeping items and clothing. This is where the idea came out for the packaging
design of Hidden Culture.
The desire to experiment each outcomes for the color that you made and to be able to
learn new knowledge through in a fun way together, those are the pure sub-conscious
desirability moments for the users to be experienced in life.



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Categories
Guest

Shell

Desirability

Shell

Henri Schoots

Introduction

Desire can lead to love and love can lead to pain, through pain we grow and hopefully become better people. Maybe I will manage to capture some of that one day. For now this is as far as I have gotten.

Objectives Aims or Purposes

The artist tries to express feelings of pureness, detachment, desire and self-loathing, desire, repulsion and the search for compatibility through a free flow of form and color. He uses virtual reality tools as an extension of the self – creating uniquely organic and emotive pieces through this intuitive new technology.

Process or Methods

Technology is Art, and Art is Technology and allows for a free flow state without expectations, preconceptions of what the piece should be, only expression perchance to create something with the uniqueness of the self. Free from constraints like gravity, material, space limitation…. Crystalized emotions made of light. 

Techniques and materials

Digital artwork sculpted in Adobe Medium using an Oculus Quest

Size or Mins.

4k resolution


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Categories
Guest

The Water Flows from Pala U.

Desirability

GUEST

Franyo Aatoth

The Water Flows from Pala U.

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Categories
Guest

Painting to Virtual Reality

Desirability

Painting to Virtual Reality

Debbi Saccomanno Chan / USA

Introduction

my last years before deciding to buy an Oculus/Rift were spent submerged in Chinese in art and culture. I wanted my Traditional Chinese style to be a signature style so I began painting in free style and gong bi or detail on the same painting and I expanded my subjects to almost anything.

Conclusion

From creating this work of art Make the artist realize the importance of the environment and the viewpoint of living as a human being only part of the world. Caring for wildlife, air, water and environment.

Objectives Aims or Purposes

Getting into storytelling and painting in jumbo albums and scrolls was what I spent my time working until one Christmas about 4 years ago I managed to buy an Oculus/Rift and gaming computer. I was hooked. 10 plus hours a day. But the Chinese traditional style stayed only now it was in virtual reality.

Process or Methods

I have continued to follow the same Canons and teachings of my traditional painting on silk or rice paper but now I am closer to the Chinese perspective of having the viewer in the painting instead of looking in. VR is perfect for this. I can make use of my deep relief carving so that I am almost carving my VR paintings.

Techniques and materials

Virtual Reality Painting on Oculus Quill. I paint using the Quill App and there is nothing really fancy. I generally use one brush and one layer just as I would on my traditional. I blend color or apply it on top of each other as I would on a gong bi painting on finished rice paper. I use my training in deep relief carving as well so that I am carving the painting.

Size or Mins.

• Size or Mins. 1920 x 1080 (See Videos)
• Photos : Chinese Landscape



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Categories
Exhibition

The golden peak home food the interactive game

Desirability

The golden peak home food the interactive game

Assist.Prof. Gomesh Karnchanapayap

Introduction

Golden Peak Home Food is a food manufacturing company focusing on healthy food product lines. The company wished to develop a marketing tool for their upcoming trade events. The artist proposed to develop a fun and exciting platform game by incorporating the company’s corporate identity for promoting products.

Conclusion

The artist utilized Media Molecule’s Dreams as the platform to create a fully functional game, “The Golden Peak Home Food: The Interactive Game”. In this game, the player will be playing a 3D-platform-style game assuming the role of a cute bunny. The goal of this game is to earn points by collecting as many Golden Peak logos as possible. The stylized environment of the game contains the company’s information and product lines. This makes the player aware more of the company-especially about what kind of products the company offers. The company can use this as a fun and exciting marketing tool to attract young audiences in a trade exhibition setting. Making the company desirable in a fun and innovative way.

Objectives Aims or Purposes

The aim of this interactive game is to create awareness about the company’s products. The
game can then be used as a mini-contest during trade events to attract audiences.

Process or Methods

The artist began by designing the platform game and utilizing Media Molecule’s Dreams to
develop a fully interactive game suitable for trade exhibition setting.

Techniques and materials

Game Development on PlayStation 4

Size or Mins.

Multimedia 3840(W) x 2160(H)





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Categories
Exhibition

Loga X Joe The Sea-Cret Agent ; The Balance of Design and Desirability

Desirability

Loga X Joe The Sea-Cret Agent ; The Balance of Design and Desirability

Mr. Suttichart Sarapaiwanich

Introduction

Every designer has their uniqueness and specific style to present through their artwork to a customer but in between that connection’s client that concerned about profit and marketing parts. The balance of these desirabilities of stakeholder in each project’s the skills that a designer try to find the best position that still shows their identity and solve every problem for a client.
This project is “LOGA X JOE the SEA-CRET Agent”, it’s the collaboration between Thai computer product brand and famous Thai comic art into the boxset of design products for developing intelligent property and client product design at the desirability balance point.

Conclusion

The finding of perfect area of design desirability from client, artist, and customer is the difficult process of the collaborative product. The only way to find’s discussion and flexibility between client, artist, and manufacture. If this process does not balance, the collaborative product can’t show the function of the client product and the uniqueness of the artist that might affect the success of the product in the end.
This project succession happens by the experiences of the artist and the understanding of the client that finally find the best position of this collaborative project.

Objectives Aims or Purposes

The objectives of this project:
1. Combine the product design and comic art to the art piece that balances between
function and art.
2. Design collaborative product from the limitation of the manufacturing process
3. Adding more value to the product by client budget cost

Process or Methods

The research about client products is the first process of this project. This product’s keyboard and mouse pad of LOGA Thailand for hand comfortable when using the computer for a long time especially for gaming activity. (Promotional Products Blog) This brand also creates a collaborative design with the artist to adding value with limitation marketing.
After understanding the product and client desirability (Wikihow), we’re starting to find the best part of JOE the SEA-CRET Agent comic to present on the keyboard and mouse pad and found the perfect scene of the gunfight that’s the uniqueness of this comic but change the real gun into gaming gears for tone down the aggressive scene.
The next process’s design the other product in this boxset like keycap, fragrant bag, sticker, and box. This project also added another product like drip bag coffee and artbook that’s the identity of the comic to balance the desirability of stakeholders.
Before the product launching day, the promotion planner chooses social media to viral this product to the customer of the brand and comic by sending the product to influencers and behind the design processes video from the comic artist. (Fraile) Url of promotional video :https://youtu.be/VqxAnBhB7x4
This plan’s success as well, the LOGA X JOE the SEA-CRET Agent boxset sold out on the launching day.

Techniques and materials

The design techniques of this product are base on hand-made and digital art by drawing comic line art on paper and scan to a digital file to finish the artwork in high resolution for print on the keyboard and mouse pad.
The materials of keyboard and mouse pad’s combination of high-quality fabric and rubber that print the comic artwork on the upper side with water resistant coating. The other product materials ’re chosen by the client and artist in the experiment process like the coffee bean in drip bag that chose from many different beans from specialist coffee manufacturing or the fragrant bag that chose the ocean scent from the story of the comic.
The design process artbook printed by digital publishing for limited pieces.

Size or Mins.

Digital art Illustration Graphic Design
Boxset: 41 x 11 x 10 cm.
Keyboard and mouse pad: 90 x 40 cm. Artbook: 21 x 10 cm.







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